Описание на английском.
Csatбdi: research, planning, map, coding, scripting
Dome: research, planning, modeling, skinning, 2D Art
Agart: new settlement icons to the strategic map
Ainu: 2D maps (not used already)
Argent Usher: Real Horses Project
Becksim: old loading screens
Danova: Magyar Mod banner, skins and skinning advices
Davide.cool: Better water 1.0
DisgruntledGoat: Byzantine skins
Eugen: Janissary skin-Mod
Hunor: old Hungarian skins, some mounted units use them yet
Magus: Crimson Tide 4.2
Matko: Hungarian banners, old version
Plasticfigurine: early generals mod
Rex Cobalt: Ordo Teutonicus Texture Set
Scytha: map research
Sgt.moody: events, music
ST.Toma: inserting the new factions
Stephanus: loading screens, music
Tan Sihuaj: map research, Middle-Eastern
Vpmedia: new loading skin art and some new pieces
Broken Crescent: Cuman units
Lithuanian mod: Lithuanian units
Rusichi mod: some units and strat map characters
XAI mod: battle (4.0) and campaign AI
Bela, Csatбdi, EarendilElenthol, Sumskilz, Szilvi, Weltschmerz
Alavin, Bucca, Herbalist, Kalo, Kaszбs, Paszuy
Special Thanks to
Alletun, Alpaca, GrumpyOldMan, KnightErrant, Vercingetorix, Zxiang1983, authors of ALL tutorials and our historian friends
-When you get the vanilla event about a settlement upgrade it is not sure you can do it in the game. Some settlement levels are linked to certain years. You will get custom events when these upgrades became available.
-This version doesn't contain the new Hungarian mounted units.
Original map of Hungary: ]]> http://img131.images...originaloy1.jpg ]]>
Our map: ]]> http://img264.images...88/82404526.jpg ]]>
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-Vanilla size, 151 provinces.
-Completely reworked political map, historically accurate regions and starting positions.
-Some factions have lesser regions than they written had, because of rebellions and/or weak royal power.
-Added resources: salt, horse, glass and weapons.
-Added factions: Kiev, Cumans, Teutons and Lithuanians.
-Early generals on the strat map
-Some Rusichi strat map models especially for the Russian factions
-XCAI campaign AI
-Completely reworked battle stats, now they have historically accurate strengths, strongnesses and weaknesses.
-Mercenaries are now much more expensive, so you cannot have constant mercenary armies.
-Increased armor value especially for the knights.
-Knights are very powerful units.
-XBAI battle AI
-Historical missile ranges.
-Hooked Gunners and Arbalestiers: new units for the appropriate factions.
-Three class of crossbow units with different ranges and efficiency.
-Less hireable units per turn especially knights. Eastern European factions may hire fewer knights than the western countries.
-Some units appear only when it happened in the history and disappear when obsolated.
-Bodyguard units are only slightly better than the average knights.
-Early general battle models for the western factions.
-Completely reworked Hungarian unit list. The infantry is complatly done, the cavalry is under construction, and are replaced with vanilla units.
New unit rooster for Hungary
-Battlefield assassins: unhistorical.
-Transylvanian peasants: skipped already, no reason for this unit.
-Slav levy: also skipped already. There were Slavs in the Hungarian army but there were no separate Slav units. Spearmen will wear mixed Hungarian-Slav clothes. We see no reason to represent separate Slav
and Hungarian spearmen units with the same stats.
-Croat axemen: there were no such units.
-Hungarian nobles. Their role is replaced.
-Bosnian archers disappeared because the Magyar archers with their composite bows were more significant. Actually we didn’t hear about any special Bosnian archers.
Added or modified units to the actual rooster
-Pechenegs: horse archers with small maces. They will be available in small numbers till the Mongol invasion.
-Szйkelys (Szeklers): horse archers. They will be the archer specialists.
-Cuman Horse Archers: from ~1240 to ~1400
-Mounted Crossbowmen: first known appearance in 1238, in the late era they representing the czech light cavalry used constantly by the hungarian kings and governors
-Peasant Horse Archers (militia portalis): late horse archers, a new unit raised historically by king Sigismund. They will be worse units than the ancestors and will have no armor.
-Serbian hussars: the first Hussars of the high era
-Light Lancers like mounted sergeants.
-Royal Warriors/Servienses (former hungarian nobles): horse archers with a lance, shield and leather armor, ready to melee.
-Cuman Notables: armed with mace and very heavy armor like Chivalry Knights.
-Baronial Cavalry (Royal Banderium): use maces and their upgrade wear German styled full gothic armor.
-Foot Archers: armed with composite bows. We could call them also Dismounted Magyar Cavalry or castle guard archers or such but this name is shorter. Needed in siege.
Heavy and Medium Infantry
-Swordsmen: high era, they wear chainmail.
-Armored Halberdiers: late era, castle unit
-Hooked gunners: the heavy arquebuse with a hugh range and firepower, keeping away the enemy units from thier positions, but they sacraficing mobility for manageing their diabolical weapons
-Pavise Spearmen: far better than before. Armored and very slow unit, ideal for blocking enemy cavalry charge. The upgraded unit uses awl pikes, too.
The number of the available units is balanced.
-Mongols will come to the Cuman steppes. They will be pagans.
-Detailed disasters, the Great Mortality included
-Historical heretic movements
-Some buildings can be built only after certain time
-Building time suits to the 2 turns per year time scale
-Buildable permanent stone forts like in the Crusades campaign
-Modified winning conditions for every faction for short and longterm campaigns
-New (Hungarian) artifact: Holy Right Hand
-New unique Hungarian ancillaries
-New title: nбdor
-New quotes, banners, Hungarian coat of arms, events
-Hungarian names are written in archaic form.
1. Установите M2TW kingdoms 1.5.
2. Распакуйте архив в корневую папку (там где ехешник)
3. Запустите delete_maprwm_MM2.bat
4. Для запуска мода используйте батник Magyar_Mod2.bat